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Apr
28
2010
Controlling Battleground Matches with New Level 85 Spells: Part 1


Rated battlegrounds are making a comeback in the upcoming Cataclysm expansion, so it's crucial to master all the new level 85 spells at your disposal.

Whether you're a mage defending an Arathi basin node or a shaman determined to chase down a fleeing flag carrier, you'll find valuable tips below on how and when to use your powerful new spells.

MAGE: Wall of Fog
Mages should cast Wall of Fog as a defensive slow against opposing groups. By creating a 30-yard line of frost that snares and damages enemies, Wall of Fog can thwart the advance of enemies to their objectives.

After controlling the field of battle--some foes will choose not to cross the Wall of Fog to avoid the snare and damage--mages can then go on the attack with a devastating channeled Blizzard.

DRUID: Wild Mushroom
Bombs ahoy druids! Drop those Wild Mushrooms in strategic spots like the tight Warsong Gulch middle tunnels for maximum damage.

The magical mushroom will detonate an area-of-effect blast when tripped by unsuspecting foes or can be activated remotely by the druid. In either case, druids should think big when positioning the Wild Mushroom: big crowd, big explosion, and big body count!

ROGUE: Smoke Bomb
Kiting is a solid defense against a melee-range rogue so the Smoke Bomb is a nice counterspell against hunters and magic casters.

The ten-second duration of Smoke Bomb allows the rogue to finish off a stunned priest while ranged enemies remain helpless on the sidelines--but beware of area-of-effect attacks that still piece through the screen. Rogues can also use this 3-minute cooldown spell to give team healers some breathing room against arrow and spell bombardment.

PRIEST: Leap of Faith
Upon hitting level 85, priests get the awesome Leap of Faith spell that can pull a party or raid remember close to the casting priest.

Instant cast and with a 30-yard range, Leap of Faith saves allies from close-range gang-ups and area-of-effect damage. It can hasten the progress of flag carriers to their destination and escape the clutches of pursuing enemies.

SHAMAN: Spiritwalker’s Grace
Shamans earn the power of mobile spell casting with their Spiritwalker’s Grace. This self-targeted buff gives shamans 10 seconds of uninterrupted damage-dealing or healing (depending on their spec) all while running to their destination.

Caster shamans are known to suffer from static spell casting or the need to stand still in order to fire off their powerful spells. The 2-minute cooldown Spiritwalker's Grace spell solves this problem and allows the shaman to sling several clutch spells on-the-go from Lava Burst to Chain Heal.

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